The Cat in the Well, Adventure 1: Sir Fluffington enthroned on the broken well

Adventure 01: The Cat in the Well

Free60 minutes (or 2 hours)3–5 kids, ages 6–12Zero prep

Old Mrs. Pockle's cat chased something down the broken well behind the bakery and hasn't come back. Go down and bring him home.

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What “zero prep” actually means

Skim the setup page, keep the module open, and play tonight. The words you say out loud are printed and marked. The monsters appear in the scene where you use them. Nothing requires flipping to the rulebook mid-fight.

Two lengths, your choice

  • The 60-minute core. One friendly fight, one rescue, one treasure, done. A whole story with a real ending.
  • The 2-hour standard. Add the clearly-marked optional beat and the built-in expansions.

The core path ends on the rescue. There's no second fight unless you choose it.

Mrs. Pockle, worried

Scariness level: bright and funny. There are rats. They're having a worse day than the party. Tone guardrails are printed in the module.

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