The tabletop adventure game where nobody dies and everybody gets a catchphrase.
Brave and Bonkers is a complete roleplaying game for kids ages 6–12, and for the grown-up who gets talked into running it. One rulebook, seven ready-to-play heroes, one page each. Read it cold at the kitchen table and play tonight.
Free means free. The full rules, all seven heroes, the monsters and the first adventure, without an account or an email address.
Nobody dies.
Heroes get knocked Down, get back up, and win something every session. It's why a cautious parent can say yes.
One page per hero.
Everything your kid needs to know about their character fits on one spacious page. If the sheet doesn't say it, they don't need it.
Play tonight.
A 60-minute bite-size session or a 2-hour standard one. No experience needed on either side of the table.
Pick your hero
Seven heroes, ready to play. Every one fits on a single page. Every one can look the way your table wants them to look.
For the grown-up holding the rulebook
You don't need to have played anything like this before. The rulebook is written to be read cold, the first adventure tells you exactly what to say, and the monsters are printed in the scene where you use them, so nothing sends you back to the rulebook mid-fight.
How to run your first session →
One hour for the short version. You control the clock, and the adventure shows you where to cut.
Bright and funny. Guardrails are printed right in the adventure.
The game is free. Dice are a few dollars, once.


