What Whiskers Nightpaw is great at
- Moving fast and getting anywhere on the map
- Hitting enemies multiple times in one turn
- Jumping in and out of danger without getting stuck
Main weapon
Punch/Kick
+5 to hit · 1d6+3 damage · Same zone
Spells and special abilities are printed on the sheet. Everything Whiskers Nightpaw can do fits on one page.
Six ways to be Whiskers Nightpaw
Same hero, same stats, same catchphrase. Pick the illustration that looks right at your table and print a fresh sheet.