Make the sheet yours

Pick a hero. Pick the illustration that fits your table. Print. No account needed, and your pick is saved on this device for reprints.

  1. 1Pick a hero
  2. 2Pick an illustration
  3. 3Preview & print

Pick your hero

A blank hero sheet with a pencil resting on it

Every version is the same hero

Same stats, same abilities, same catchphrase. Flip through the six illustrations of Sneaky Sam and stop on the one that looks right at your table.

Sneaky Sam, illustration 1 of 6
Sneaky Sam 1 of 6

Your sheet

Brave and Bonkers · Hero

ASH OF IRONHOLD

Human FighterTank / Frontliner

Lost a shield somewhere back there. Hasn't needed it yet.

“I hit it. Again.”

Defenses
AC
17
armour class
HP
30
hit points
Speed
Normal
one zone / turn
Main Weapon
Longsword
To Hit
+5
Damage
1d8+3
Reach
Same zone
What You're Good At
  • Standing in front of everybody
  • Not going down
  • Protecting your friends
Ash of Ironhold, alternate illustration D
Special Stuff
AbilityUsesRangeWhat it does
BONK1 / turnSame zoneIf you hit, add +2 damage.
Second WindSelfHeal yourself 1d10+3 HP.
Nope!1 / roundSame zoneTake a hit meant for a friend in your zone.
Track As You Play
Current HP
Starting Gear
  • Waterskin. Drink, douse a small fire, share.
  • Wooden whistle. Signal allies, call for help, mimic a bird, scare off wild animals.
Equipment
Brave and Bonkers · Hero

ZAP THE UNHINGED

High Elf WizardBlaster / Chaos

Top of the class at the Spire — by reputation, mostly. The reputation has issues.

“I CAST THE PROBLEM.”

Defenses
AC
14
armour class
HP
22
hit points
Speed
Normal
one zone / turn
Main Weapon
Dagger
To Hit
+3
Damage
1d4+2
Reach
Same zone
What You're Good At
  • Blasting enemies from far away
  • Solving problems with magic
  • Making things go BOOM when the group needs it
Zap the Unhinged, alternate illustration B
Spells
SpellUsesRangeWhat it does
Mage HandunlimitedAny zoneMagic hand can lift up to 5 lbs. Can't attack.
Fire BoltunlimitedAny zone+4 to hit, 1d6 fire damage.
Magic MissileAny zoneAuto-hit. 1d4 damage to two targets per cast.
ThunderwaveSame zoneBOOM. Push targets one zone away. +4 to hit, 1d6 damage.
Shield (reaction)Self+5 AC against one attack.
Track As You Play
Current HP
Starting Gear
  • Spellbook with pen and ink. Copy spells, take notes, leave messages.
  • Jar of glow-in-the-dark moss. Cold light that never goes out; shake to make it flare.
Equipment
Brave and Bonkers · Hero

SNEAKY SAM

Halfling RogueSpeed / Damage

You can hear Sam coming. But you'll think it was the wind.

“You didn't see that.”

Defenses
AC
14
armour class
HP
24
hit points
Speed
Normal
one zone / turn
Main Weapons
WeaponTo HitDamageReach
Shortsword+51d6+3Same zone
Shortbow+51d6+3Any zone
What You're Good At
  • Going first
  • Big damage on Distracted enemies
Sneaky Sam, alternate illustration F
Special Stuff
AbilityUsesRangeWhat it does
Sneak Attackper attackAny zone+2d6 damage if the target is Distracted.
Bonus Actionevery turnDash, Hide (become Hidden), or Disengage.
Lucky1/sessionSelfReroll one bad roll.
Track As You Play
Current HP
Starting Gear
  • Lockpicks. Open locks, fiddle with anything mechanical.
  • Pouch of marbles. Trip enemies, roll down a hallway to distract, throw to make noise.
Equipment
Brave and Bonkers · Hero

BRICK

Half-Orc BarbarianBig Damage / Big HP

Quietest of the whole brood. The brood is loud.

“I am calm. Now I am not.”

Defenses
AC
17
armour class
HP
38
hit points
Speed
Normal
one zone / turn
Main Weapon
Greataxe
To Hit
+5
Damage
1d12+3
Reach
Same zone
What You're Good At
  • Hitting enemies very hard
  • Taking a lot of hits without going down
  • Jumping into danger so others don't have to
Brick, alternate illustration A
Special Stuff
AbilityUsesRangeWhat it does
RageSelf+2 damage to your attacks. Half damage from hits taken. Must attack, take damage, or lose rage.
RelentlessSelfFirst time you reach 0 HP, stay at 1 HP instead.
Track As You Play
Current HP
Starting Gear
  • Coil of strong rope. Climb, lash, bind, drag a friend out of a hole.
  • Pouch of jerky. Eat, share, toss to a hungry dog.
Equipment
Brave and Bonkers · Hero

LUMI

Lightborn ClericHealer / Support

Touched at birth by a star that hasn't fallen yet. It still shows on cold mornings.

“I got you.”

Defenses
AC
16
armour class
HP
26
hit points
Speed
Normal
one zone / turn
Main Weapon
Mace
To Hit
+4
Damage
1d6+2
Reach
Same zone
What You're Good At
  • Keeping friends alive when things get scary
  • Helping the team hit harder and survive longer
  • Being calm when everyone else is panicking
Lumi, alternate illustration C
Spells
SpellUsesRangeWhat it does
Heal WordAny zoneHeal a friend, 1d4+4 HP.
Cure WoundsSame zoneBig heal, 2d6+4 HP. You have to touch them.
BlessAny zoneA friend becomes Blessed — their next attack has advantage.
Guiding LightAny zoneEnemy glows — becomes Distracted until the next hit lands.
Sacred FlameunlimitedAny zoneRadiant zap. +4 to hit, 1d4 damage.
Track As You Play
Current HP
Starting Gear
  • Roll of clean bandages. Bind wounds, make slings, tear into strips for whatever's needed.
  • A candle that won't blow out. Light any room, survive wind and rain, warm cold fingers.
Equipment
Brave and Bonkers · Hero

WHISKERS NIGHTPAW

Catfolk MonkSpeed / Style

Has been here the whole time. You just looked away.

“I hit you. I hit you again. I'm gone.”

Defenses
AC
15
armour class
HP
24
hit points
Speed
Fast
two zones / turn
Main Weapon
Punch / Kick
To Hit
+5
Damage
1d6+3
Reach
Same zone
What You're Good At
  • Moving fast and getting anywhere on the map
  • Hitting enemies multiple times in one turn
  • Jumping in and out of danger without getting stuck
Whiskers Nightpaw, alternate illustration E
Special Stuff
AbilityUsesRangeWhat it does
FlurrySame zoneMake 2 extra attacks this turn.
Speed Burst1 / turnSelfMove one extra zone this turn.
Catch (reaction)1 / roundSelfReduce ranged damage taken by 5.
Track As You Play
Current HP
Starting Gear
  • Length of climbing silk. Climb, tie, snare.
  • Three river pebbles. Throw to distract, click together as a signal.
Equipment
Brave and Bonkers · Hero

BARD.EXE

Half-Elf BardFace / Chaos Support

Self-deployed. Run as administrator.

“Trust me, this will work.”

Defenses
AC
13
armour class
HP
22
hit points
Speed
Normal
one zone / turn
Main Weapon
Rapier
To Hit
+4
Damage
1d8+2
Reach
Same zone
What You're Good At
  • Talking your way into (and out of) trouble
  • Making teammates better at what they do
  • Turning bad situations into funny wins
Bard.exe, alternate illustration B
Special Stuff
AbilityUsesRangeWhat it does
Bardic InspirationAny zoneGive a friend +1d6 on any one roll — even after they roll.
Vicious MockeryunlimitedAny zoneInsult an enemy — their next attack has disadvantage.
Charm AttemptAny zoneTalk an enemy down mid-fight. Roll with advantage, beat 12.
Track As You Play
Current HP
Starting Gear
  • Pocket notebook and pencil. Catches names, debts, songs, contracts.
  • Tin of stage makeup. Disguise, paint friends' faces fierce, smudge ink to forge a signature.
Equipment

Your pick is saved on this device, so you can come back and print the same sheet again whenever you need a fresh copy.

Good to know

This is the same hero sheet that comes in the free starter kit: same stats, same abilities, same everything. The only thing that changed is the illustration you picked.